AI Insights · Timothy · January 2024
Top Down Games on Android in the Middle East - Q4 2023
Top down games on Android in the Middle East saw varied performance in Q4 2023, with notable trends in downloads, active users, and revenue.
In Q4 2023, the top down games on the Android platform in the Middle East experienced diverse trends in downloads, active users, and revenue. The data comes from Sensor Tower, and more insights can be found on their platform.
My Perfect Hotel from SayGames Ltd saw its weekly downloads fluctuate, peaking at approximately 79K in early October and dipping to around 44K in mid-December before rising again to 60K by the end of the quarter. Revenue for the app hovered around the $500-$700 range, with a notable increase to $693 in the final week of December. Active users showed a similar ebb and flow, starting at 157K in late September, peaking at 203K in late October, and closing the year at 174K.
Block Blast! by Hungry Studio maintained a consistent upward trend in weekly downloads, starting at 36K in late September and reaching 67K by mid-December. Active users also increased steadily, from 223K in late September to 327K by the end of December. Although there was no revenue data available, the growing user base indicates a strong engagement.
Tic Tac Toe - 2 Player XO from CDT Puzzle Studio experienced a decline in weekly downloads from 81K in late September to around 46K in mid-December, with a slight increase to 47K by the end of the quarter. Active users fluctuated but remained relatively stable, starting at 232K and ending at 233K.
Build A Queen from Supersonic Studios LTD had varied weekly downloads, with a high of 81K in late September and a low of 42K in early November. Revenue for the app was minimal, peaking at $15 in mid-October and generally staying under $10 per week for most of the quarter. Active users saw peaks and troughs, starting at 176K and reaching 220K by the end of December.
Traffic Escape! by FOMO GAMES showed significant fluctuations in weekly downloads, with a high of 88K in early October and a low of 18K in mid-November. Revenue peaked at $240 in mid-October but generally remained around $100-$200 for the rest of the quarter. Active users increased from 480 in late September to 108K by the end of December.
These trends highlight the dynamic nature of the top down game market on Android in the Middle East. For more detailed insights, visit Sensor Tower.